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Bleach vs Naruto character balance discussion

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发表于 2019-3-2 09:21:22 | 显示全部楼层 |阅读模式

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The game is currently not very balanced and I feel I need to point out who and what should be made better or worse so that hopefully the developers will balance the characters better.

Aizen - What makeshis character overpowered is that his WU gives him too much stage control and has little cooldown. This move should give him more cooldown so it is easier to punish him.

Grimmjaw -WJ Is overpowered because it makes him invincible during most of the duration of the move and you can spam it without any consequences. Maybe add more startup or end lag so it is punishable.

Itachi - SJ can fill meter easily since it has low end lag and fills 1/10 of an entire bar of meter per SJ. Make is so it doesn't fill meter or at least reduce the amount of meter it fills so he is unable to abuse it to fill meter easily.

Jugo - Make his movement speed faster and make SJ move fast so he can approach better.

Karin - Her SJ is a bad teleport attack due to how slow the startup is. Make SJ teleport faster so it is harder to react to.

Kenpachi - U is overpowered because it makes him invincible during most of the duration of the move and you can spam it without any consequences. Maybe add more startup or end lag so it is punishable.

Killer B - U is overpowered because not only can he use it to setup combos with ghost step, but he can dash cancel at the end of the move to make it impossible to punish him.

Madara - This character has everything and no weaknesses. Make his movement speed slower and reduce the range of his dash because he can get in and run away way too easily. Make his I not guard break because that move is just way too good. Finally, make SU slower on starup since it is fast for a move with good range and is able to guard break.

Naruto (base form) - His main strength is zoning but sucks at everything else. Give him better movement speed and reduce the cooldown of his dash so he can keep up with the rest of the cast. Make his moves come out fast because about all Of his moves are too slow.

Neji- His SJ is a bad teleport attack due to how slow the startup is. Make SJ teleport faster so it is harder to react to.


Orihime - Orihime's only strength is that she has a decent zoning game. Other than that she doesn't have much. First change is to SJ travel faster so it is harder to react to. Make U dash cancelable at a certain point before the animation ends so she it is harder to punish her zoning. Give her dash less cooldown to make her mobility a little better. Lastly, make SU come out faster to it is a viable counter.

Pain - His SJ is hard to react to so you can use it unpredictably to easily hit them. Give SJ a little more startup so it is easier to react to.

Sasuke (Curse Mark) - Why are so many of his moves dash cancellable? Please make it so that half of his moves aren't dash cancelable.

Toshiro (base form) - Outside of his dash, he is underwhelming is every way. Make KU have less startup and have the projectiles move faster. Also make his U travel faster and farther so it is harder to deal with. These changes should make him a little more threatening.

That is all I have for now. You can share what you think should be changes here if you want to.


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发表于 2019-3-4 20:32:49 | 显示全部楼层
翻译:游戏目前还不是很平衡,我觉得我需要指出谁和什么应该做得更好或更糟,这样开发者才能更好地平衡角色。


蓝染——让他的角色被制服的是他的武功给了他太多的舞台控制和很少的冷却时间。这个动作应该给他更多的冷却时间,这样更容易惩罚他。


格里姆下巴-WJ被制服了,因为这使得他在移动的大部分时间里都是无敌的,你可以毫无后果的攻击他。可能会增加更多的启动或结束延迟,所以会受到惩罚。


Itachi - SJ可以很容易地填充表,因为它具有较低的端延迟,每SJ填充1/10整个bar的表。Make是这样的,它不会填表,或者至少减少了它填表的数量,所以他不能轻易地滥用它来填表。


Jugo -让他的移动速度更快,让SJ移动得更快,这样他可以更好地接近。


卡琳-她的SJ是一个糟糕的传送攻击,因为启动是如此缓慢。让SJ传送的速度更快,这样就更难做出反应。


Kenpachi - U被征服了,因为它使他无敌的大部分时间的移动,你可以垃圾邮件没有任何后果。可能会增加更多的启动或结束延迟,所以会受到惩罚。


杀手B - U被制服了,因为他不仅可以用它来设置鬼步组合,而且他可以在移动的最后冲刺取消,使它不可能惩罚他。


玛达拉——这个角色拥有一切,没有弱点。让他的移动速度变慢,减少他的冲刺距离,因为他可以很容易地进入和跑掉。让他我不防守突破,因为那个动作实在是太好了。最后,让SU在starup上变慢,因为它移动速度快,射程好,并且能够突破防守。


火影忍者(基本形态)-他的主要力量是分区,但在其他方面都很糟糕。给他更好的移动速度,减少他冲刺的冷却时间,这样他就可以跟上其他的演员。让他的动作快出来,因为他所有的动作都太慢了。


他的SJ是一个糟糕的传送攻击,因为启动速度太慢。让SJ传送的速度更快,这样就更难做出反应。



奥里希姆-奥里希姆唯一的优势是她有一个不错的分区游戏。除此之外,她没有什么。第一个变化是SJ的传播速度加快,因此很难做出反应。让你的破折号在动画结束前的某一点可以取消,这样她就很难惩罚她的分区。给她的冲刺更少的冷却时间,使她的机动性更好一点。最后,让SU出来得更快是一个可行的对策。


疼痛-他的SJ很难反应,所以你可以用它来攻击他们。给SJ多一点启动时间,这样更容易做出反应。


为什么他的很多动作都可以取消?请确保他一半的动作不会被取消。


德智子(基本状态)-在他的冲刺之外,他的表现让人印象深刻。让KU启动更少,弹丸移动更快。也让他的U走得更快更远,所以很难处理。这些变化应该会让他更具威胁性。


我现在只有这些了。如果你愿意,你可以在这里分享你认为应该改变的地方。
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