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So Fairy Tail vs One Piece 2.0 came out recently and I have a few things to say about this.
The new characters Jellal and Aokiji are neat, but Jellal's I is overpowered. Jellal's I can only be avoided by running away for dashing, which is actually a problem. The fact that the Energy meter is added which limits your dashes means Jellal can spam I if he has enough metter and eventually you will run out of Energy and be unable to dash and then Jellal's I will hit you. Also if Jellat knocks you down, he can use I before you get up and you won't be able to walk away from his I like you normally can. His I also destroys your Energy if you block if and you cannot dash out once the first projectile of I hits you on block. Jellal's I should drain less Energy when blocking it so it doesn't break your guard as easily. Otherwise Jellal is fine.
The universal lower knockback seems to give characters new infinites, so about half the cast has an infinite now. In fact, most characters from 1.1 still have their infinites brought back to 2.0. Also I'm surpirsed Donflamingo's U and Luffy's (2 Year Time skip) U are not toned down at all because those moves are what made these 2 characters so overpowered.
My biggest complaint is that Buggy's SU is overpowered now. Why did you make it better? Now this move is completly beats out almost every move and is unpunishable. It should not be be able to beat out so many moves. At least give it more end lag.
This game is still fun, but it needs more balancing tweeks.
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